MRoadGen provides a set of geometry nodes for Blender users. It automates the process of drawing roads over uneven land. You save time by skipping manual modeling. The tool handles high-detail terrain meshes. You keep full control over the road path and shape.
Ensure your computer meets these standards before you start:
Follow these steps to add the tool to your Blender workflow:
Once you load the node group, you attach it to your terrain object. Use the modifier panel to adjust settings. You define the path by placing points on the surface. The tool automatically projects the road onto the terrain. Adjust the width, curb height, and material settings using the sliders provided in the node interface.
Can I use this for animation? Yes. Because it uses geometry nodes, the road updates in real-time as you move your control points.
Does it support custom textures? Yes. The system includes material slots for the road and shoulder edges.
Is it heavy on my computer? The system is designed for high-poly meshes but you should keep your base terrain topology reasonable for the best performance.
If you have feedback or find errors, please open an issue on the repository. You can also suggest new features for the next release.